Star Citizen Monthly Report: September 2021

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September was a busy and productive month for Star Citizen's development teams as they prepared for the upcoming Alpha 3.15 release and CitizenCon event. Significant progress was made on multiple fronts, from new gameplay features to environmental art and technical systems.

Key Highlights

  • The Personal Inventory system neared completion, with final touches and optimizations being made
  • New ships like the Crusader Ares and Drake Vulture advanced through development
  • Work continued on Pyro system environments and jump point technology
  • AI and NPC behaviors saw improvements, including a new "worker" behavior
  • Orison's new shops received lighting and art passes
  • Progress on server meshing and other backend services continued

Gameplay Features

The Personal Inventory system was a major focus, with the team working on making it more responsive and adding quality-of-life improvements like item filtering. The new medical gameplay also progressed, with the Greycat Multi-Tool now supporting both a healing attachment and battery.

Work advanced on allowing items to be sold at shops, the future cargo system rework, and Jumptown 2.0. The team also supported connecting various missions to the reputation system.

Environment and Locations

Orison's new shops - Cousin Crow's, Providence Surplus, and the Crusader Showroom - received final lighting passes and optimizations. The hospital and clinic locations were also finalized.

Progress continued on colonialism outposts, with lighting passes nearly complete on all current modules. New dynamic lighting was added to support airlock cycling.

Ships and Vehicles

The Crusader Ares moved to final art, implementing a new large-scale thruster glow effect. The Drake Vulture entered greybox stage, with the interior completed and exterior details being added.

Several unannounced ships also progressed through the pipeline. The Hull C and Hull A cargo ships from MISC saw continued development.

AI and NPCs

A new "worker" NPC behavior was completed to quickly add life to various environments. Security NPCs can now find and use usables on patrols, as well as guard entrances.

Improvements were made to the bartender, patron and goods dealer behaviors. Doctors and nurses were added to New Babbage and Orison hospitals.

Technology and Systems

Work continued on server meshing, with code being decoupled to run as a standalone service. The Gen12 renderer saw further progress, including shader system improvements.

Significant advancements were made on jump points and party jumping functionality. The Quantum AI simulation and backend services also progressed.

Looking Ahead

With Alpha 3.15 on the horizon and CitizenCon fast approaching, the development teams are working hard to deliver exciting new content and features to the Star Citizen universe. Backers can look forward to experiencing the results of this month's efforts in the near future.

The September report demonstrates steady progress across all aspects of Star Citizen's ambitious development. As core technologies mature and new gameplay systems come online, the game continues to expand in scope and fidelity.

The Ares Awakening: A 30K.fun Adventure

As the Crusader Ares neared completion, the members of the Star Citizen Referral Code Club couldn't contain their excitement. They had been eagerly following its development for months, and now it was finally time to see it in action.

Captain Jax, leader of the 30K.fun org, gathered his crew aboard their trusty Constellation Andromeda. "Alright, folks," he announced, "we've got a special mission today. We're heading to Orison to be among the first to witness the Ares in flight!"

As they approached Crusader's floating city, newcomer Sarah piped up, "I'm so glad I joined using the RSI Referral Code Club. I never would have known about this event otherwise!"

The team made their way to the newly renovated Crusader Showroom, marveling at the freshly polished floors and dazzling lighting. There, gleaming in all its glory, stood the Ares.

"It's even more beautiful than I imagined," whispered Zack, the org's resident ship enthusiast. "Look at that large-scale thruster glow!"

Just as they were about to get a closer look, the dreaded 30K error struck. Screens flickered, and for a moment, panic set in. But true to their name, the 30K.fun crew burst into laughter.

"Well, folks," chuckled Jax, "looks like the 'verse isn't quite ready for us to see the Ares up close. But fear not! This is why we always remind new players what code to use when joining – so we can band together and make the most of these moments!"

As they waited for the servers to stabilize, the team shared stories of their favorite 30K mishaps, turning what could have been a frustrating experience into a bonding moment for The Star Citizen Referral Code Club.

When they finally reconnected, they were greeted with a surprise. The Ares was no longer in the showroom – it was outside, ready for its maiden flight. The 30K error had inadvertently given them front-row seats to the spectacle.

As the magnificent ship took to the skies, the 30K.fun crew cheered, their earlier setback forgotten. It was moments like these that reminded them why they loved Star Citizen, bugs and all.

Another Star Citizen Fan Fiction from 30KFUN Accessible Gaming Community!