New Jump City: The Return of Jumptown 2.0
Jumptown, the infamous hidden drug lab on Yela, has returned with a vengeance in Star Citizen. What began as an unplanned player-driven event in 2019 has now become an official dynamic event spanning multiple locations across the Stanton system.
The original Jumptown wars saw thousands of players flocking to a single outpost on Yela, battling for control of lucrative drug production and trafficking. Now, Jumptown 2.0 expands on that concept with rotating locations, higher stakes, and more intense firefights than ever before.
Four PvP-focused drug lab locations now exist, each offering a unique combat experience:
- A new Hurston location on an island, challenging players with difficult landing zones and thick atmospheric conditions
- Daymar's wide open terrain provides clear sightlines for snipers and attackers
- Paradise Cove on Wala features a large mountain for cover against aerial assaults
- Raven's Roost on microTech hides the lab in snowy mountains, encouraging on-foot combat
The drug labs now rotate locations every 23 hours, keeping players on their toes. Automated production facilities pump out one box of contraband every 30 seconds, but only after the previous box is removed - leading to tense standoffs as groups vie for control.
Players can choose to take on the event as either lawful security forces or criminal elements. Those on the lawful path must have a clean record and accept missions from local security offices. Criminal players must have some level of crimestat and buy mission info from the shady Ruto.
Regardless of alignment, the core gameplay loop involves securing the drug lab, collecting contraband packages, and delivering them to designated locations for payout. Lawful players deliver to security stations while criminals sell to black market buyers.
With rotating locations, factional choices, and emergent PvP combat, Jumptown 2.0 aims to recreate the intense player-driven conflicts that made the original event so memorable. Whether you're looking to clean up the streets or make a criminal fortune, New Jump City awaits in Star Citizen.
A Chaotic Day at Jumptown 2.0
Captain Jace Hawkins of the 30K.fun Star Citizen Referral Code Club sat in his Cutlass Red, hovering above the snowy peaks of Raven's Roost on microTech. His crew, a ragtag bunch of misfits who'd all joined using the same referral code club, were eagerly awaiting his orders.
"Alright, team," Jace's voice crackled over the comms. "Remember, we're here to have fun, even if everything goes sideways. Now, let's secure that lab!"
As they descended, laser fire erupted from the mountainside. "Looks like we're not the only ones who knew what code to use to get here," quipped Sarah, the team's sharpshooter.
The Cutlass touched down amidst chaos. Jace and his crew spilled out, immediately taking cover behind snow-covered rocks. "I didn't sign up for this when I joined the Star Citizen Referral Code Club!" yelled Max, the rookie, as a bullet whizzed past his helmet.
"Welcome to Jumptown, kid!" Jace laughed, returning fire. "This is where the real fun begins!"
For hours, they fought tooth and nail, pushing towards the lab. Just as they reached the entrance, a massive explosion rocked the area.
"30K incoming!" someone screamed.
As the world began to glitch around them, Jace couldn't help but grin. "Well, folks, looks like the RSI Referral Code Club adventure ends here for now. Same time tomorrow?"
With a flash, they found themselves back on Port Olisar, laughing at another day of chaotic fun in the verse.
Another Star Citizen Fan Fiction from 30KFUN Accessible Gaming Community!
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