Star Citizen Development Update: March 20, 2020

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As the development of Star Citizen continues to progress, Cloud Imperium Games has provided their latest update on several key features moving closer to completion. This week's Roadmap Roundup highlights three major components that have entered the polishing phase, signaling they are nearing readiness for introduction to the Persistent Universe.

Klescher Automated Prison System Enters Final Stage

The long-awaited prison gameplay is one step closer to reality, as the Klescher Automated Prison has moved into polishing. This facility will serve as the primary detention center for criminals and lawbreakers in the Star Citizen universe. Players who run afoul of the law can expect to find themselves incarcerated here, facing a sentence of hard labor in the prison's mining operations.

The prison system aims to add depth and consequences to Star Citizen's crime and punishment mechanics. Rather than a simple respawn timer, inmates will need to work off their sentences through mining or potentially attempt a daring escape. This should create interesting gameplay scenarios and encourage players to carefully consider their actions.

Prison Missions Also Near Completion

Alongside the prison itself, associated missions have also reached the polishing stage. These missions will likely provide activities for both prisoners and other players interacting with the prison system. Potential mission types could include smuggling contraband, orchestrating breakouts, or hunting down escaped convicts.

The prison missions will help flesh out the gameplay surrounding the new facility, giving players more ways to engage with the system beyond simply serving time. This should help integrate the prison seamlessly into the wider Star Citizen universe.

New Babbage Interiors Being Finalized

The third major feature entering polishing is the interior of the New Babbage landing zone. Located on microTech, New Babbage promises to be a striking addition to Star Citizen's growing list of explorable locations. As a high-tech hub, the city's interiors are likely to showcase futuristic architecture and design.

With the exteriors already implemented, the completion of New Babbage's interiors will allow players to fully experience this new landing zone. From shopping and trading to simply soaking in the atmosphere, New Babbage should provide another rich environment for players to immerse themselves in.

Looking Ahead

As these features move through the final polishing stage, anticipation builds for their eventual release to the live servers. The prison system in particular represents a major new gameplay loop that could significantly impact how players approach criminal activities in Star Citizen.

While no specific release date has been provided, the polishing phase typically indicates these features are on track for implementation in the relatively near future. Players can look forward to exploring New Babbage's sleek interiors and experiencing the repercussions of a life of crime in the Klescher Automated Prison.

As always, the Star Citizen community eagerly awaits each new addition to the ever-expanding universe. These latest developments promise to add new depth and variety to the gameplay experience as the project continues its ambitious journey towards a fully-realized persistent online world.

The Great Escape from Klescher

As the newest inmate of the Klescher Automated Prison, I couldn't help but chuckle at the irony. Here I was, a member of the Star Citizen Referral Code Club, locked up for a crime I didn't commit. Well, okay, maybe I did commit it, but it was all in good fun!

My cellmate, a gruff Tevarin named Talon, eyed me suspiciously. "What's so funny, human?"

I grinned, "Just thinking about how I got here. You ever hear of the RSI Referral Code Club?"

Talon shook his head, confused.

"It's this group that helps new players figure out what code to use when they're joining Star Citizen. We're all about having fun, even when things go wrong. Like now, for instance."

As I regaled Talon with tales of our club's misadventures, a plan began to form in my mind. If we could orchestrate a prison break, it would be the ultimate story to share with new recruits to The Star Citizen Referral Code Club.

Over the next few days, we gathered a motley crew of inmates, all eager for a taste of freedom. Our escape plan was simple: cause a distraction during our mining shift, overpower the guards, and make a break for the nearby outpost.

As we put our plan into action, alarms blared and chaos erupted. Guards scrambled, prisoners cheered, and somehow, in the midst of it all, we managed to commandeer a ship.

As we soared away from Klescher, I couldn't help but laugh. "You know," I said to my fellow escapees, "this whole adventure would make a great story for the Referral Code Club."

Talon raised an eyebrow. "You're still on about that?"

I nodded enthusiastically. "Of course! Just wait until we reach New Babbage. I'll show you the ropes, introduce you to the club. Trust me, it's all about having fun in the face of adversity."

As we approached the glittering spires of New Babbage, I couldn't help but feel excited. Sure, we were wanted criminals now, but in the world of Star Citizen, that just meant more adventures ahead. And who knows? Maybe our daring escape would inspire a whole new wave of players to join our merry band of mischief-makers in the Referral Code Club.

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